Value Iteration for Simple Stochastic Games: Stopping Criterion and Learning Algorithm

Abstract

Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is known, this technique does not provide any guarantees on its results. We provide the first stopping criterion for VI on simple stochastic games. It is achieved by additionally computing a convergent sequence of over-approximations of the value, relying on an analysis of the game graph. Consequently, VI becomes an anytime algorithm returning the approximation of the value and the current error bound. As another consequence, we can provide a simulation-based asynchronous VI algorithm, which yields the same guarantees, but without necessarily exploring the whole game graph.

Publication
In Computer Aided Verification - 30th International Conference, CAV 2018, Held as Part of the Federated Logic Conference, FloC 2018, Oxford, UK, July 14-17, 2018, Proceedings, Part I
Edon Kelmendi
Edon Kelmendi
Research Associate